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	<title>Ben Foster &#187; content strategy</title>
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		<title>Will Wright Keynote at Web 2.0 &#8211; Lessons for Social Media Strategy</title>
		<link>http://www.benphoster.com/will-wright-keynote-at-web-20-lessons-for-social-media-strategy/</link>
		<comments>http://www.benphoster.com/will-wright-keynote-at-web-20-lessons-for-social-media-strategy/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 04:23:09 +0000</pubDate>
		<dc:creator>Ben Foster</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[content strategy]]></category>
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		<category><![CDATA[web 2.0]]></category>
		<category><![CDATA[will wright]]></category>

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		<description><![CDATA[Will Wright has created some of the best video games in history including SimCity, The Sims, and (slightly less successfully),  Spore. Will Wright&#8217;s keynote speech during the Web 2.0 2009 Conference was billed as &#8220;A Conversation&#8221;.  It was by far and away the most talked about keynote of the entire convention that had implications far [...]]]></description>
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<p>Will Wright has created some of the best video games in history including <a href="http://en.wikipedia.org/wiki/SimCity" target="_blank">SimCity</a>, <a href="http://www.tmcnet.com/usubmit/2005/feb/1114806.htm" target="_blank">The Sims</a>, and (slightly less successfully),  <a href="http://www.spore.com/sporepedia" target="_blank">Spore.</a> Will Wright&#8217;s keynote speech during the <a href="http://www.web2expo.com/webexsf2009/public/schedule/detail/7488" target="_blank">Web 2.0 2009 Conference </a>was billed as &#8220;A Conversation&#8221;.  It was by far and away the most talked about <a href="http://search.twitter.com/search?q=%23w2e+Will+Wright" target="_blank">keynote of the entire convention</a> that had implications far beyond video games.</p>
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<p>So why was everyone interested in what <a href="http://venturebeat.com/2009/04/02/will-wright-favors-web-20-like-community-driven-game-design/" target="_blank">Will Wright had to say about Web 2.0</a>?  Well, the man can see the future and his insights were invaluable.  Here&#8217;s how what Will Wright had to say and how it impacts Social Media Strategy:</p>
<h1>Don&#8217;t Educate Me; Motivate Me</h1>
<ul>
<li>
<p class="MsoNormal"><em><strong>&#8220;Education is not the filling of the pail, but the spark of the fire.  I&#8217;m interested in how to get kids motivated.  Once they are motivated, get out of the way, and they will learn themselves.&#8221;</strong></em></p>
</li>
<li><strong>Impact:</strong><strong> </strong>Let wikipedia provide the facts, give your users frameworks or a set of tools.  I see many Social Media Strategies along the lines of &#8220;Our site will educate customers on how to improve their daily lives.&#8221;  Facts are a commodity on the internet right now.  What matters to your users is how they can APPLY THE FACTS to their specific needs.</li>
</ul>
<h1>Keep (The Content) About Me</h1>
<ul>
<li><em><strong>&#8220;My central premise in game design is that people are narcissistic.  The more you make it about them, the more they like it.&#8221;<br />
</strong></em></li>
<li><strong>Impact </strong>- Study the deep detail behind what your users or customers want or need, and then, with laser-like focus, give them what they need.  Companies have many great ideas about what they <strong>THINK</strong> people want, but so rarely do they understand the customer enough to give them what they want.</li>
<li>So rarely does our content truly match up with what our customers want.  Talk to your market research department, study what the blogs are saying, or <a href="http://search.twitter.com" target="_blank">RUN A TWITTER SEARCH</a>!  Just make sure you aren&#8217;t guessing.</li>
</ul>
<h1>Revolve the Universe Around Me</h1>
<ul>
<li><em><strong>&#8220;The Web allows us to make games asynchronously.  Spore was a Massively Single Player Online Game; you are God in your own universe, but you are affected by others</strong>.&#8221;</em></li>
<li><strong>IMPACT: </strong>Give users the ability to access your content on their own terms.  Many companies <a href="http://www.thesocialorganization.com/social-media-metrics.html" target="_blank">have to measure Social Media Strategy with metrics </a>like page views or unique visitors, but forcing measurements like that do not easy ways for users to see your content.</li>
</ul>
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